Official Rules of Baladãna™For a quick overview of the rules see the Rules Summary. 
The game Baladãna™ is played
by two players on an eightbyeight squared game board (the same as a
chess board). Starting PositionAt the beginning of each game, the figures and rings are arranged as illustrated. Starting in the initial configuration shown, players take turns making a move; white figures go first. 
Game ObjectiveThe objective of the game is to capture both of your opponent's golden rings. 
MovesEach move has two parts: 1. Ring MoveThe Ring Move must come before the figure move, however it is optional
and you may skip it if desired (except in a draw situation  see section
Draw below).
The maximum number of rings that can be placed on any figure is 3. 2. Figure MoveMove one of your figures according to its powers (it may or may not be one of the figures involved in the ring move). A figure may not jump over other figures or free rings (with the exception of a figure with only a blue ring  see Rings and Powers), and it cannot land on a square occupied by a free ring or a figure of the same color. You can capture an opponent's figure (provided that both of your golden rings are placed on the same figure  see section Golden Rings) by moving to a square it occupies. The captured figure is removed from the game. If the figure has any rings, one of them must also be removed from the game (the 'tax'), but the rest of the rings (if any) may be kept as 'loot'. The player making the move can select the ring(s) he or she wants to keep and place them on any figure(s) or square(s) on the game board. 
Rings and Powers 
Figures with no rings cannot move. The red, green and blue
rings represent different powers (the golden rings are special  see the
next section). When a ring is placed on a figure
it gives it a certain 'power' to move according to the ring's color. When
two or three rings of different colors are placed on a figure the powers
combine.
A red ring
allows a figure to move diagonally one square at a time. When combined with a red and/or green ring, the blue ring adds the power to move any number of squares in their particular direction. The order in which rings are placed on a figure does not matter. The three elementary powers and all the possible combined powers are illustrated in the table below. 
The powers can be thought
of as having two components: distance and direction. In this sense the red rings provide the diagonal direction (but they lack the distance so a figure with only a red ring can move diagonally, but only one square). The green rings allow the horizontal and vertical direction (again, without other colors only one square at a time). The blue rings provide the distance, so combined with the green and/or red rings they allow moving a figure in the particular direction as far as the edge of the board. By itself, however, the blue ring lacks a direction, so a figure with only a blue ring can move only to squares that surround it in sort of a 'circle'. 
Golden Rings 
The golden rings are special. They do not affect the power
of the particular figure they are placed on (a figure with just a golden
ring on it cannot move at all). However, they are extremely important to
the team! A player must have at least one golden ring on one of his or her figures to be able to continue to play. To be able to capture opponent's figures, the player must have both golden rings and they must be placed on the same figure! When a player loses one of the golden rings, all he or she can hope for is a draw (since the player cannot capture figures anymore, a victory is no longer possible). A player may place one of the golden rings on a square during the game, perhaps as a lastresort defensive maneuver. However, such a move implies that he or she will not be able to capture figures until both of the golden rings are placed on one figure again (if it becomes possible to pick up the golden ring again in a later move). 
The two golden rings together
represent the power of the king. When the power is concentrated in one figure, the leadership is strong, allowing the player to capture opponent's figures. When both golden rings are lost, so is the kingdom  and the game. 

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